Execution Point Class
This class defines when a plug-in gets executed during the build process
Definition
Namespace: Sandcastle.Core.PlugIn
Assembly: Sandcastle.Core (in Sandcastle.Core.dll) Version: 2026.1.20.0
Assembly: Sandcastle.Core (in Sandcastle.Core.dll) Version: 2026.1.20.0
C#
public class ExecutionPointVB
Public Class ExecutionPointC++
public ref class ExecutionPointF#
type ExecutionPoint = class end- Inheritance
- Object ExecutionPoint
Constructors
| ExecutionPoint(BuildStep, ExecutionBehaviors) | Constructor |
| ExecutionPoint(BuildStep, ExecutionBehaviors, Int32) | This constructor is used to set a specific execution priority. |
Properties
| Behavior | This read-only property returns the execution behavior of the plug-in. |
| BuildStep | This read-only property returns the build step in which the plug-in will run. |
| Priority | This read-only property returns the execution priority of the plug-in. |
Methods
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
Fields
| DefaultPriority | This defines the default execution priority for a plug-in |